Dr. Michael Schmitz
Leitung xm:lab
Medieninformatik
Michael explores the intersection of technology and human experiences: As co-founder and director of the xm:lab at Hochschule der Bildenden Künste Saar, he investigates how we can thoughtfully design our increasingly digital world to foster meaningful, inspiring interactions.
Drawing from expertise in human-computer interaction, AI, and computer science, Michael works at the creative boundaries between real and virtual spaces. His practice centers on collaborative exploration—partnering with storytellers, game designers, and media artists to discover new possibilities for aesthetic and impactful experiences.
Bridging academic research with industry application, Michael brings experience in shaping technological products and startups, translating experimental insights into real-world solutions.
Currently, he leads research within the EU-funded HAMLET project and contributes to IMPULSE, while recently completing work on the BMBF-funded medical tr.AI.ning project, where he guided the 3D design development as HBKsaar's team lead. He is also involved in the co-development of a VR conflict resolution simulator with K8 and CRISP.
Kontakt
- 0681/92652 -122
- m.schmitz@hbksaar.de
- Sprechzeiten Nach Vereinbarung
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Lehre & Projekte
Vorlesungen & Projekte
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- 101 Games & Animation
- 23-24_WiSe MAD Basis (Grundlagen Media Art & Design)
- 24-25_WiSe MAD Basis (Grundlagen Media Art & Design)
- 25-26_WiSe MAD Basis (Grundlagen Media Art & Design)
- Agenten für Alle(s)
- AI’s the Thing: Immersive futures in Dance and Performance Research. A HAMLET Living Lab.
- anticipate
- App Design
- App Design
- Arduino
- Arduino meets Urban Gardening
- Arduino – Ein Kurs für Anfänger
- Augmented Teaching
- Babylon Pogo
- bauhaus imaginaries
- Box Chaos Game
- Bubbles
- Catch The Fish
- Ceramic 3D Printing
- Coding Basics
- Coding Basics
- Coding da Vinci
- Coding da Vinci Hackathon
- Coming Home
- Creatives Can Code!
- Creatives can code?
- Creatives can code?
- Creatives can code? SoSe 25
- Das Folgenreich – Atempause vor dem Sturm
- data literacy + human rights
- Der Letzte Tag
- Die Tempelgräber von Kaunos
- Digitale Mikro-Spiele zur Vermittlung künstlerischer Methoden
- Duell
- Duell
- Einführung in Media Art und Design
- Endgegner Hypothalamus
- Escape The Schacht
- Experimental Media Kolloquium
- Filming with Drones
- FreiSpiel
- Fun Palace
- Future Creative Endeavors
- Game Art: Gestaltung interaktiver Welten
- Game Design Workshop
- Game-Design 101: "back-to-roots"
- Games
- GAMES & interactive Media
- Games & Interactive Media
- GAMES & INTERACTIVE MEDIA – deep in a lucid dream
- Games & Interactive Media – Game Design Roulette
- GAMES & INTERACTIVE MEDIA – Interaktive Utopien
- Games & Interactive Media – Krieg der Knöpfe
- GAMES & INTERACTIVE MEDIA – WonderVoid
- Games Club
- Games Club
- Games Club
- Games Club
- Generative Arts and Design Lab
- Generative Arts and Design Lab
- Generative Arts and Design Lab
- Generative Arts and Design Lab
- Generative Arts Factory
- Global Dialogues Challenge
- Hallo Appius!
- HAMLET
- Health.AI
- Helping Hands
- how to: Spiele zur Kunst
- HÖRSPUREN (Workshop)
- Hörspur
- I/O Werkstatt
- I/O Werkstatt
- I/O Werkstatt
- Impact Games Factory
- Inside Start Up WiSe 24/25
- inside startup
- Inside Startup WiSe23/24
- Interaktion im Raum/Objekt – Das Begehbare Märchen und Fantastische Welten
- Interaktion im Raum/Objekt – Das Begehbare Märchen und Fantastische Welten
- Interaktive Utopien – GAMES & INTERACTIVE MEDIA
- Interaktiver Tisch
- Interfacing Parametric Design
- KI für Filmemacher
- Konflikte – Erstellung eines (Almost) Serious Game
- Krieg der Knöpfe – GAMES & INTERACTIVE MEDIA
- Let's play Co-op: Kooperatives Game Design & Prototyping
- Libre Graphics Meeting
- Limb Labs
- Ludere Ludwig : Games & Interactive Media
- MAD Basis (Grundlagen Media Art & Design)
- MAD-Basis: Dozenten & Hochschule kennenlernen
- MAD-Einführung: MAD trifft Medieninformatik
- Media Facade Games
- Media Infrastructures
- medical tr.AI.ning
- Medical Training in VR
- Mind the G.A.P.
- Monsters in the box
- MyData Saar
- NABU - Projekt Totholz
- Narratives Game Design
- Nordlicht
- Open Call: Kolloquium für Projekte an der Schnittstelle von Design/Kunst und Technologie
- ProjectBrowser3D
- Rapid Game Dev
- Return To Forever
- Rotationen 2015
- Rotationen 2016 - MusikLichtSpiele am Saarbrücker Schloss
- Schule der Dinge
- Sentient Spaces, Sensor Networks
- Smartgassen
- Speculum Maius
- Spherequest
- Spielerisch erzählen: Narratives Game Design
- Spielraum
- Spielraum: Korallenrift
- Spielraum: Villa la vida
- Sprechstunde Informatik / Projekte / Experimental Media
- stadt+digital+x
- Stationen I & II
- Story Bot
- Story/Game Workshop
- Sustainable Design Thinking - Kann Design die Welt verändern?
- Sustainable UX & Design Thinking
- Tangrami-Kleid
- THE BOMB
- The Missing Link
- Total Pain
- Twin4Resilience
- Virtual Gallery
- Vorstellung der MAD Dozenten
- Vorstellung der MAD Dozenten
- VReha – Serious Games
- Wohnzimmerlabor
- Wondervoid – GAMES & INTERACTIVE MEDIA
- Workshop: Story / Game
- “Lasset die Spiele beginnen”